If these are active items, they will have no charges when picked up.
Pickups rerolled in shops by this effect have a chance to turn into items.
Does not reroll pickups or trinkets in the Devil Room, Angel Room, Black Market, or Crawl Space.
⚂ 3 pips - Rerolls all pickups and trinkets on the entire floor.
⚁ 2 pips - Rerolls all pickups in the room, like the D20 would.
Meaning that Tainted Forgotten has to be thrown on the button in order to take effect.
Only rerolls the items of the character that stepped onto the dice in co-op.
Rerolls each of Isaac's passive items into a random item from the pool of the room where it was acquired.
Activated collectibles can be changed into passive ones, but passive collectibles cannot turn into activated ones.
⚀ 1 pip - Rerolls Isaac's currently held collectibles into items from the Treasure Room item pool, like the D4 would.
Any given Dice Room can only give this effect once. When Isaac steps on it, a certain effect will occur that randomizes a certain aspect of the run, dependent on how many pips were on the die face shown. The amount of pips shown will be between one to six, chosen randomly.
Template:I: Allows you to find the location of Secret/Super Secret rooms.In addition to whatever else the room holds, there will always be a symbol of one of the sides of a die in the 5x5 center of the room.
Template:I: Allows Isaac to know the location of all rooms on the floor, including the Secret/Super Secret Room.
Template:I: Allows Isaac to visit the Angel/Devil Room without the use of Teleport 2.0, allowing reliable passage to I AM ERROR rooms.
Template:I: Allows Isaac to visit the Angel Room without the use of Teleport 2.0, allowing reliable passage to I AM ERROR rooms.
Template:I: Leaving the batteries it generates around the floor allows you to save them up and have multiple charges to use at the end of the floor once everything is explored, maximizing the chance of getting to I AM ERROR.
Template:I/ Template:I: Allows you to know the location of Secret/Super Secret rooms.
Template:I: Having two charges by the end of the floor can guarantee getting to a Devil/Angel room and I AM ERROR, assuming the secret rooms have been explored.
Teleport 2.0 will not bring Isaac to I AM ERROR if used during Daily Runs he will instead be deposited in the Devil/Angel room.
The floor generated contains new rooms and enemies.
On The Void, using Teleport 2.0 in the I AM ERROR room will teleport Isaac to The Void again, allowing you to restart the floor.
On The Chest or Dark Room, Teleport 2.0 will teleport Isaac to the the devil/angel room instead of the I AM ERROR room.
This can still be done even if Isaac has the wrong corresponding item ( Polaroid/ Negative) for that floor.
In Cathedral or Sheol, using the I AM ERROR room exit will bring Isaac to The Chest or Dark Room respectively.
You cannot teleport to Crawl Spaces, the Boss Rush room, Blue Womb entrance or Mega Satan.
With every room above on the level mapped, Teleport 2.0 will keep you in the I AM ERROR room.
The order of types of rooms you will be teleported into is predetermined, first available on this list chosen:.
When used in a room with enemies in it, it will teleport Isaac back into the same room.
The room that you are teleported into will be touching an explored room, if applicable.
When used, teleports Isaac to the next room that has not been explored yet.